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主要用于绘制 3D 折线图。

开始使用

首先需要使用 @antv/g-webgl 作为渲染器并注册以下两个插件:

  • g-plugin-3d 提供 3D 场景下的几何、材质和光照
  • g-plugin-control 提供 3D 场景下的相机交互

然后设置 z 通道、scale 和 z 坐标轴。无需在场景中添加光源。

import { Runtime, corelib, extend } from '@antv/g2';
import { threedlib } from '@antv/g2-extension-3d';
import { CameraType } from '@antv/g';
import { Renderer as WebGLRenderer } from '@antv/g-webgl';
import { Plugin as ThreeDPlugin } from '@antv/g-plugin-3d';
import { Plugin as ControlPlugin } from '@antv/g-plugin-control';
const renderer = new WebGLRenderer();
renderer.registerPlugin(new ControlPlugin());
renderer.registerPlugin(new ThreeDPlugin());
const Chart = extend(Runtime, {
...corelib(),
...threedlib(),
});
// 初始化图表实例
const chart = new Chart({
container: 'container',
renderer,
width: 500,
height: 500,
depth: 400,
});
const pointCount = 31;
let r;
const data = [];
for (let i = 0; i < pointCount; i++) {
r = 10 * Math.cos(i / 10);
data.push({
x: r * Math.cos(i),
y: r * Math.sin(i),
z: i,
});
}
chart
.line3D()
.data(data)
.encode('x', 'x')
.encode('y', 'y')
.encode('z', 'z')
.encode('size', 4)
.coordinate({ type: 'cartesian3D' })
.scale('x', { nice: true })
.scale('y', { nice: true })
.scale('z', { nice: true })
.legend(false)
.axis('x', { gridLineWidth: 2 })
.axis('y', { gridLineWidth: 2, titleBillboardRotation: -Math.PI / 2 })
.axis('z', { gridLineWidth: 2 });
chart.render().then(() => {
const { canvas } = chart.getContext();
const camera = canvas.getCamera();
camera.setPerspective(0.1, 5000, 45, 500 / 500);
camera.setType(CameraType.ORBITING);
});

更多的案例,可以查看图表示例页面。